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About Me


Hello! I'm a dedicated 20-year-old man on the path to becoming a technical artist. With a focus on programming, real-time rendering, and 3D modeling/rigging, I bring a unique blend of creativity and technical expertise to create visually captivating experiences.

My passion for art and technology led me to pursue this field, where I continuously expand my knowledge and skills. Proficient in various programming languages, I use my strengths to develop efficient tools and workflows that streamline the creative process.

I have previous experience working in Game development as a hobby. This has led to an expertise in real-time rendering and with a strong foundation in 3D modeling and rigging, I bring characters and objects to life. I take pride in my wide skillset as it allows me to create intuitive and dynamic experiences.

Collaboration is at the heart of my work, and I thrive in multidisciplinary teams, contributing my technical prowess to achieve results. I'm constantly seeking new challenges and opportunities to learn and grow, as I believe that continuous improvement is key to success in this rapidly evolving field.

I am looking forward to work within this space and create and learn new things.

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Experience / Skillsets

I have been working with interactive experiences for most of my life and have no problem picking up new programming languages, but my strengths lie in C# and Python. Over the years, I have had the chance to work with a wide variety of programs related to real-time experiences and 3D animation/modeling, and have at least dabbled in most of them. Below is a list of what I feel most comfortable saying I am proficient in:

I also have 3 years experience of working with a team using SCRUM and can say that I am quite comfortable within that space.


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Gmail: [email protected]